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Sid Meier's Civilization Revolution and More Now Backwards Compatible
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Sid Meier's Civilization Revolution is a 4X turn-based strategy video game, developed in 2008 by Firaxis Games with Sid Meier as a designer. This is a spin-off of the Civilization series. This game was released for PlayStation 3, Xbox 360, Nintendo DS, Windows Phone, and iOS. The Wii version was originally expected but stored indefinitely. The absence of a PlayStation Portable version is associated with a lack of development personnel.

A demo was released on the Xbox Live Marketplace and PlayStation Store of North America on June 5, 2008. This demo allows players to play until 1250 AD on fixed maps like Cleopatra or Julius Caesar, and also allows multiplayer plays. A similar demo (Civilization Revolution Lite) was released for iOS that allows playing up to the "Modern Era" as Julius Caesar, Abraham Lincoln, or Genghis Khan. It's also available on the Xbox Live Marketplace as a digital download. For two weeks in March 2014, the Xbox 360 version of the game is available as a free download for Xbox Live Gold customers.

The sequel, Civilization Revolution 2 , was released on July 2, 2014. The original game was removed from the iOS App Store on September 1, 2016.


Video Civilization Revolution



Gameplay

The main game of the Civilization Revolution began in 4000 BC, with the only settler unit in the middle of a slightly explored area. The settler has the ability to locate the city, which, depending on the specific mix of its geographical environment, begins to harvest food (for sustainable urban growth), production (for unit and building), and trade (which can then be turned into points or research riches). In the early stages of the game, you will find uncivilized villages consisting of primitive people like barbarians and friendly villages. Over time, subsequent settlers can be created, forming a new city; buildings can be built to improve the overall productivity of the city; military units can be established, with a good focus on defense, infringement, or exploration; technology can be researched, allowing for new buildings and units; etc. Building in the last category, "Miracle", provides great advantages for the civilization that builds it, either across their empire or just in the city building, depending on the Miracle. Meanwhile, rival civilizations are encountered, which can be valuable trading partners, strategic allies, or dangerous enemies. In the end, every civilization competes for land and resources with the aim of military, technological, cultural or economic dominance.

The Civilization Revolution is a turn-based strategy game, with each "turn" representing a few years of travel in the game, changing from 100 years in the beginning to two years in the end, reflecting the faster pace of contemporary society possible by technological advances. The units and buildings of the next era are also more "expensive" to build (in terms of production points) than they were before, adjusted for efficiency improvement and city populations. Where the early game tends to focus on exploring and expanding one's empire, the next game is dominated by the interaction imposed upon the player by a rival civilization.

Victory can be achieved in four different ways. Unless specified in the scenario, all four winning conditions are open for use. Different civilizations have a distinct advantage over others depending on their bonus .

  • Domination: Players must capture all other capital cities of civilization and hold them for a full round; but they do not have to destroy or capture any city.
  • Culture: Get a total of 20 great people, wonders, and/or converted cities in any combination, and wake up the United Nations miracle.
  • Economy: Earn 20,000 gold and wake up World Bank wonders.
  • Technology: Research all the technologies necessary to build and launch a space ship, and be the first to reach Alpha Centauri.

If a player's civilization approached any of the above mentioned victory conditions other than Domination, all other civilizations would declare war on them in an attempt to delay or stop them to win. The development of the World Bank, the building of the United Nations, and the launch of the ship to Alpha Centauri can be stopped by capturing the enemy's capital and palace.

Players can control one of 16 different civilizations, each with a different leader. Each civilization starts the game with different special bonuses that can be technology, Great People, or special abilities. As the game progresses over time, civilization also gains new abilities after researching a number of specific technologies. In certain games every civilization can have up to four bonuses that vary from civilization to civilization. Many civilizations have special special units that they can only wake up but unlike previous installments, which can have bonuses for statistics as well. (Ex: Spanish, conquistador vs. knight) Knight has 2 "attacks", "defense" of 1 and "movement" 2, conquistador has "attack" of 4, "defense" of 2 and "movement" of 2).

There are also barbaric NPCs who will declare war on any civilization they face, regardless of the power of civilization or their own power. Unlike the barbarians in the previous installment of the Civilization series, the barbarians in the Civilization Revolution live in the villages and generally attack from them, although they sometimes business to the nearest unit or city.. Also, the barbaric activity level can not be adjusted as in previous installments, although the level of barbaric activity changes in certain scenarios.

Multiplayer

The Civilization Revolution features multiplayer options, including game play and game ratings for up to four players (in single-on-one and two-on-one team battle mode), as well as leaderboards and support for voice and video chats. Although many critics and players agree that multiplayer is slow, there is an option to turn a turn timer like in chess to try to make the game run faster and can only use the diplomacy panel and the city screen as long as other players turn out. Neither dual screen nor hot seat multiplayer is supported. During online play, you can move during the turn of other online players but computer players will move when every human player has ended their turn.

Maps Civilization Revolution



Release

Downloadable content

For versions of Xbox 360, Nintendo DS and PlayStation 3, every week a newly created Firaxis scenario will be available for players to download. Players compete for the best Civilization Revolution leaderboard score for that scenario during that week. Firaxis has also released DLCs for PS3 and Xbox 360 which include miracles, relics, and even specific maps such as deserts, similar continents and several others; New wonders include the Tower of Babel, Leaning Tower of Pisa and several others that can be used in games like other wonders.

Wii Edition

On February 4, 2008, Game 2K and Firaxis announced that the Wii version of Civilization Revolution could not be withheld due to lack of manpower and no PlayStation 2 or PlayStation Portable game edition to share assets with. Firaxis programmer Scott Lewis explains, "CivRev was originally an Xbox 360/PlayStation 3 project and is being developed for more than a year before the Wii/DS platform is added.The result is time and effort to be taken to recreate the game.was built for classroom hardware up from the bottom up would be too expensive. "On June 10, 2008, Sid Meier reiterated plans to develop the Wii version, stating that Firaxis" has no intention of turning around on the Wii version. "

iOS edition

On August 10, 2009, 2K Games released iOS version of the Civilization Revolution on the App Store, available in various countries including the US, UK and Australia. Multiplayer support added on 21 February 2013.

Windows Phone

On April 4, 2012, released for Windows Phone.

Let's Play Sid Meier's Civilization Revolution Pt1 - YouTube
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Reception

The game received most of the positive reviews by critics. On October 30th, list of Metacritic Civilization Revolution at 85% for PS3, 84% for Xbox 360, and 81% for Nintendo DS. The average score for iPhone version is 70%. GameSpot delivers 360 and PS3 9.0/10 versions and editors' choice awards, praises the game's flow and visual design but finds the multiplayer to be slow. Official Xbox Magazine gives 360 version 9.0/10 and editor selection awards. It also won the OXM Strategy Game of the Year for 2008.

The game sold 147,600 copies on Xbox 360 in North America during July 2008. The iOS version was the ninth best-selling game for iPhone and iPod Touch in 2009.

Sid Meier's Civilization Revolution 2 is Coming Exclusively to ...
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References


Civilization Revolution Gameplay on Xbox 360 - YouTube
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External links

  • Official website

Source of the article : Wikipedia

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